AI Insights · Timothy · October 2023
Top 5 PVP Games on iOS in Australia Q3 2023
Top 5 PVP games on iOS in Australia saw varied performance in Q3 2023, with notable trends in weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 PVP games on iOS in Australia showed diverse performance trends in weekly downloads, revenue, and active users, based on data from Sensor Tower. Here's a detailed look at each game's metrics:
MONOPOLY GO! from Scopely, Inc. saw a significant increase in weekly revenue, peaking at approximately $381K in mid-August. Weekly downloads had a fluctuating trend, starting at around 22.6K in late June and ending at about 20.9K by the end of September. The game’s weekly active users also showed an upward trend, starting at 48.9K in late June and peaking at 52.3K in mid-September before slightly declining to 49.4K by the end of the quarter.
Roblox from Roblox Corporation maintained a steady weekly revenue throughout Q3, ranging between $423K to $514K. Weekly downloads showed minor fluctuations, starting at 19.6K in late June and ending at 21.2K by the end of September. Weekly active users exhibited a slight decline from 798K in late June to 757K by the end of September.
Geometry Dash Lite by RobTop Games AB experienced a consistent increase in weekly downloads, peaking at 16.4K in early September. The game’s weekly active users also showed a steady rise, starting at 87K in late June and reaching 108K by mid-September.
Subway Surfers from Sybo Games ApS had stable weekly revenue with minor fluctuations, peaking at approximately $3.1K in mid-July. Weekly downloads showed a slight decline from 16.3K in late June to 11.9K by the end of September. The game’s weekly active users saw an overall increase, starting at 300K in late June and peaking at 324K by the end of September.
Paper.io 2 from Voodoo had a notable increase in weekly revenue, peaking at approximately $3K in mid-September. Weekly downloads showed a significant rise, starting at around 9.9K in late June and reaching 19.5K by mid-September. The game’s weekly active users also exhibited a positive trend, starting at 31.7K in late June and peaking at 52.9K by mid-September.
For more in-depth insights and detailed data, visit Sensor Tower.